Skeleton Chieftain

Skeleton Chieftain: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.

A skeleton chieftain has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.


 * This creature has creature weapons that inflict 1d8+4 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
 * The skeleton chieftain summoned by the animate dead spell (and feat) and transmogrifying wand item property differs from the standard creature in that it wields a +2 greatsword (instead of a +1), hence its attack bonus and damage are increased by 1 and it can pierce a higher degree of damage reduction. The ResRef of this summoned creature is.

See also: Skeleton Common, Skeleton Mage, Skeleton Priest, Skeleton Warrior