Manual Installation

Project Q files are packaged and compressed into a single file using Winrar or 7zip. A free version or Winrar can be obtained at. A free version 7zip can be found at. The latest version of Winrar should be able to read 7zipped files.

Unzip the downloaded package and place all files with the suffix *.hak into your nwn/hak/ directory. Place the projectq.tlk file into your nwn/tlk/ directory.

Builders that wish to use Q material in their modules can do so through their Custom Content tab in the Module Properties window of the toolset. For the 'Custom Tlk File' drop down menu, choose projectq.tlk. Include all Project Q haks (those that have the 'q' prefix) in the following alphabetical order:

The new optional haks can be placed above these for additional content. See more information on these files below. It is recommended that only experienced module builders attempt to build modules that use additional haks besides the standard Q haks.

Ambient sound files found in the compressed archive are to be copied into your NWN installation's ambient sounds directory (c://NeverwinterNights/nwn/ambient).

Project Q also includes several ERF files that contain the resources for ALL versions up to and including v2.0. Due to the script revisions incorporated in v1.5, please note that once the v2.0 ERFs have been imported into the module, 16 scripts will have been marked for deletion. They are included only for backwards compatability with v1.4 and Builders can either delete these files or leave them. The scripts marked for deletion are:

NOTE: The x2_* scripts are default BioWare scripts that have been reverted to their original coding. Deleting these scripts from a module will force the module to revert to the default versions included with the game.