Vaei's Additional Animations

Vaei’s Additional Animations

Several changes were implemented for compatibility with the custom animations that had been added in previous versions of Project Q. This required that the animations be renumbered, that one animation be separated into an alternate phenotype, and that another animation be eliminated entirely:

All the animations listed above, except Uh-oh, can be accessed through normal scripting routines using the ActionPlayAnimation command or from the Player Chat Bar. To access the animations through the chat bar, simply type in the word “anim” followed by one of the keywords listed below and hit the key.

The animations are set to play at the default speed and length as determined by Vaei in her original scripts.

To use the Hanging Prisoner (Uh-oh) Phenotype you must ensure that the creature’s appearance is set to one of the dynamic PC races and that its phenotype is set to “Hanging Prisoner” under the Basic Tab in the Creature Properties Window. Next select the Scripts Tab and set “q_prisoner_sp.nss” as the creature’s OnSpawn event script. The animation will play until the creature is disturbed or 6000 seconds has elapsed. Note, if you forget to change the creature’s phenotype, that’s ok. The OnSpawn event script includes a failsafe check that will change the creature’s phenotype if necessary. The animation for the Hanging Prisoner Phenotype is looped into the default dynamic race animations, replacing the Onward! animation for models with the new phenotype selected. This means that a model using the Hanging Prisoner Phenotype can NOT use the Onward! animation. Pstemarie - The Hanging Prisoner Phenotype does not support cloaks or robes. This was a conscious decision I made when converting the animation into a new phenotype, as I had determined that, in most cases, a prudent Builder or DM would strip a “prisoner” of all equipment anyway.

Vaei’s original spell icons, 2da lines, and scripts have been included for Builders that wish to implement the new scripts using the radial menu – as Vaei did in her original Vault release. The icons have been placed in the q_vfxgui.hak. The 2da lines and scripts can be found in the Builder Resources folder in the Qdocs folder (NWN/docs/Qdocs/QBuilderResources).

NOTE: Vaei"s animation where added during revision 1.5.