What's In Project Q v1.6

Project Q v1.6

Realease Date: 23 March 2013

This is release v1.6 of Q, an update to the compilation of art assets to be used with the game Neverwinter Nights. See previous release documentation for full credits for each respective release.

q_!armoury
ADDITIONS



UPDATES

- baseitems.2da - nw_wbwln001.uti

q_!fightingsfx
ADDITIONS



UPDATES

- appearance.2da

q_!tilesets
ADDITIONS



UPDATES



q_2da
ADDITIONS



UPDATES - appearance.2da - baseitems.2da - parts_foot.2da - parts_robe.2da - parts_shin.2da - parts_shoulder.2da - placeables.2da - portraits.2da

q_creatures
ADDITIONS - Zombie Animation Model - Ogre Skeleton - Zombie, Common - Zombie, Rooting - Zombie, Tyr - Zombie, Warrior - Zombie, Warrior - Human, Carpenter - Displacer Beast UPDATES - Wraith - Ogre, Chief - Ogre, Mage

q_items
ADDITIONS

ipf_robe203.plt

ipf_robe204.plt

ipf_robe205.plt

ipf_robe206.plt

ipf_sholl187.plt

ipf_sholr187.plt

ipm_robe113.plt

ipm_robe203.plt

ipm_robe204.plt

ipm_robe205.plt

iipm_robe206.plt

ipm_sholl187.plt

ipm_sholr187.plt

iqLtool_b_015.mdl

iqLtool_t_052.mdl

UPDATES



q_placeables
ADDITIONS

ptr_c01.mdl

ptr_c01.pwk

UPDATES



q_portraits
ADDITIONS

po_ptr_c01_.tga

UPDATES



q_race
ADDITIONS

pf0_footl204.mdl (all races)

pf0_footr204.mdl (all races)

pf0_shinl204.mdl (all races)

pf0_shinr204.mdl (all races)

pf0_sholl187.mdl (all races)

pf0_sholr187.mdl (all races)

pm0_footl204.mdl (all races)

pm0_footr204.mdl (all races)

pm0_shinl204.mdl (all races)

pm0_shinr204.mdl (all races)

pm0_sholl187.mdl (all races)

pm0_sholr187.mdl (all races)

pfh0_footl204.plt

pfh0_footr204.plt

pfh0_shinl204.plt

pfh0_shinr204.plt

pfh0_sholl187.plt

pfh0_sholr187.plt

pmh0_footl204.plt

pmh0_footr204.plt

pmh0_shinl204.plt

pmh0_shinr204.plt

pmh0_sholl187.plt

pmh0_sholr187.plt

UPDATES

a_ba.mdl

pf_robe030.mdl

pf_robe031.mdl

pf_robe032.mdl

pf_robe033.mdl

pf_robe038.mdl

pm_robe030.mdl

pm_robe031.mdl

pm_robe032.mdl

pm_robe033.mdl

pm_robe038.mdl

q_robe
ADDITIONS

pf_robe203.mdl (all races / phenos)

pf_robe204.mdl (all races / phenos)

pf_robe205.mdl (all races / phenos)

pf_robe206.mdl (all races / phenos)

pm_robe113.mdl (all races / phenos)

pm_robe203.mdl (all races / phenos)

pm_robe204.mdl (all races / phenos)

pm_robe205.mdl (all races / phenos)

pm_robe206.mdl (all races / phenos)

pfh0_robe203.plt

pfm0_robe204.plt

pmh0_robe205.plt

pfm0_robe203.plt

pmh0_robe204.plt

pmh0_robe205.plt

UPDATES

pf_robe030.mdl

pf_robe031.mdl

pf_robe032.mdl

pf_robe033.mdl

pf_robe038.mdl

pm_robe030.mdl

pm_robe031.mdl

pm_robe032.mdl

pm_robe033.mdl

pm_robe038.mdl

q_sounds
ADDITIONS



UPDATES



q_tilesets
ADDITIONS

tbq01_y57_05.mdl

tbq01_y57_05.wok

mi_tbq01_y57_05.tga

UPDATES

tno01.set

tno01palstd.itp


 * None


 * Previous versions of Project Q included a large number of BioWare overriding blueprints that appeared on both the standard and custom palettes. Thanks to work pioneered by Ben Harrison the duplication of blueprints on the custom palette has been resolved, returning full control of the custom palette to the Builder.

NOTE: When you edit/copy a Project Q BioWare overriding blueprint the category will be defined as "UNASSIGNED". This is a side effect of the method used to prevent the blueprints from being duplicated on the custom palette. You MUST assign a new category to your blueprint before the toolset will allow you to save it.