What's In Project Q v1.8

Project Q v1.8

Release Date: April 13, 2014

q_!armoury
ADDITIONS 

UPDATES - baseitem.2da (bugfix - fixed modeltype on bullet, resolves issue with erroneous model parts appearing on templates)

q_!fightingsfx
ADDITIONS 

UPDATES - appearance.2da

q_2da
ADDITIONS

UPDATES - appearance.2da - tailmodel.2da (several model references corrected)

q_creatures
ADDITIONS - Giant, Fire female - 4 Spectral Horses UPDATES - p_object01.tga (changed to 24-bit uncompressed format) - p_object02.tga (changed to 24-bit uncompressed format)

q_items
ADDITIONS - iwthdt_014.tga - iwthdt_024.tga - iwthdt_034.tga - iwthdt_044.tga - iwthsh_014.tga - iwthsh_024.tga - iwthsh_034.tga - iwthsh_044.tga - wthdt_014.mdl - wthdt_024.mdl - wthdt_034.mdl - wthdt_044.mdl - wthsh_014.mdl - wthsh_024.mdl - wthsh_034.mdl - wthsh_044.mdl

UPDATES - removed iwplhb_m_010.tga (bugfix - restores halberd middle model parts to correct values) - removed iwswss_m_010.tga (bugfix - restores short sword middle model parts to correct values)

q_race
ADDITIONS 

UPDATES - a_ba.mdl (removed animation keys from all dummy nodes, added "climb walls" (Custom1) and "jump down" (Custom2) animations) - a_ba_casts.mdl (removed animation keys from all dummy nodes) - a_ba_custom.mdl (removed animation keys from all dummy nodes) - a_ba_med_weap.mdl (removed animation keys from all dummy nodes) - a_ba_non_combat.mdl (removed animation keys from all dummy nodes, added "climb rope" (Custom15) animation) - a_ba_pack.mdl (removed animation keys from all dummy nodes) - a_ba_tav.mdl (removed animation keys from all dummy nodes) - a_ba_wait.mdl (removed animation keys from all dummy nodes) - a_ba2.mdl (removed animation keys from all dummy nodes) - pfg0_robe186.mdl - pfg0_robe187.mdl - pfg2_robe150.mdl - pfg2_robe151.mdl - pfg2_robe152.mdl - pfg2_robe153.mdl - pfg2_robe154.mdl - pfg2_robe155.mdl - pfg2_robe156.mdl - pfg2_robe157.mdl - pfg2_robe158.mdl - pfg2_robe159.mdl - pfg2_robe160.mdl - pfg2_robe161.mdl - pfg2_robe162.mdl - pfg2_robe163.mdl - pfg2_robe164.mdl - pfg2_robe165.mdl - pfg2_robe166.mdl - pfg2_robe167.mdl - pfg5_robe160.mdl - pfg5_robe161.mdl - pfg5_robe162.mdl - pfg5_robe163.mdl - pfg5_robe164.mdl - pfg5_robe165.mdl - pfg20_robe186.mdl - pfg20_robe187.mdl

q_tilesets
ADDITIONS 

UPDATES - TNO Tilset (Castle Extior, Rural) qno11_v52_02.mdl (walkmesh fix) qno11_v52_02.wok tno11_jj1_01.mdl (walkmesh fix) tno11_jj1_01.wok tno11_jj1_02.mdl (walkmesh fix) tno11_jj1_02.wok tno11_jj1_03.mdl (walkmesh fix) tno11_jj1_03.wok tno11_jj1_04.mdl (walkmesh fix) tno11_jj1_04.wok



