What's In Project Q v1.9

Project Q v1.9

Release Date: April 2014

This is release v1.9 of Q, an update to the compilation of art assets to be used with the game Neverwinter Nights.

q_!fightingsfx
ADDITIONS 

UPDATES - appearance.2da

q_2da
ADDITIONS

UPDATES - appearance.2da - parts_*.2da (all except parts_robe.2da) - tailmodel.2da

q_creatures
ADDITIONS - Ranger, Female - Ranger, Male - Vampire, Noble - Vampire, Noble, Female - Remorhaz - Slug, Giant

UPDATES 

q_items
ADDITIONS - 5 Helms (131,174,175,176,210) - 3 Vails of Star Light (torch 170, 171, 172)

q_race
ADDITIONS - 3 Belts (071,096,108) - 1 Bicep (071) - 3 Chests (071,096,143) - 4 Feet (017,096,142,143) - 2 Forearms (071,096) - 1 Hand (096) - 2 Legs (096,143) - 1 Neck (096) - 2 Pelvis (096,143) - 2 Shins (096,143) - 1 Shoulder (096) - 1 Dwarf Male Head (144) - 6 Elf Female Heads (115,122,138,140,141,142) - 5 Elf Male Heads (104,138,139,140,141) - 1 Gnome Female Head (107) - 3 Gnome Male Heads (041,107,108) - 1 Halfling Male Head (102) - 2 Half-orc Male Heads (142,144) - 3 Human Female Heads (47,115,130) - 7 Human Male Heads (026,047,048,130,137,141,156) - Moved all robe models to q_robe.hak to free up space. - updated all hand models (normal and large pheno) with new models

q_robes
ADDITIONS 

UPDATES - updated all hand models (normal and large pheno) with new models

q_tilesets
ADDITIONS 

UPDATES - TNO Tileset (Castle Exterior, Rural) q_plank.dds (fixes missing texture on gallows tiles when q_tilesets.hak is used independently)



Previous versions of Project Q included a large number of BioWare overriding blueprints that appeared on both the standard and custom palettes. Thanks to work pioneered by Ben Harrison the duplication of blueprints on the custom palette has been resolved, returning full control of the custom palette to the Builder.

Note: When you edit/copy a Project Q BioWare overriding blueprint the category will be defined as UNASSIGNED. This is a side effect of the method used to prevent the blueprints from being duplicated on the custom palette. You MUST assign a new category to your blueprint before the toolset will allow you to save it.